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Talentolandia

Character recognition for kids' learning.

AR · COMPUTER VISION

Overview

Talentolandia produces educational materials for children across Peru. Their challenge: kids aged 6-12 engage far more with physical products than screens, but schools increasingly require digital interactivity. We built a bridge.

What we built

We trained a lightweight computer vision model to recognise characters printed on Talentolandia's product cards and sticker sets. When a child points their device at a card, the matching 3D character appears in AR, animated, voiced, and interactive. The app runs on low-end Android devices, covering the majority of the target demographic.

Outcome

Teachers reported measurably higher sustained attention with AR-enhanced materials versus standard sets. The app reached 40,000 downloads within six months of launch, driven by word-of-mouth and inclusion on the official school supply list for three regional education authorities.

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